Showing posts with label star wars. Show all posts
Showing posts with label star wars. Show all posts

Star Wars: The Force Unleashed 2 on PS3 Impression

How will a cloned Jedi impact the Star Wars universe?

Dash Rendar; Smuggler who manages to blend into the background of the Star Wars universe while being somehow involved in major events such as the battle of Hoth. Created for the N64 title Star Wars: Shadows of the Empire, Dash worked his way into a multitude of projects but he’s accepted. So why is it gamers, Star Wars fans have an issue with the very cool, if not a bit unstable, Starkiller? The star of Star Wars: The Force Unleashed 2 is a sympathetic figure, one with an intriguing past but what he has working against him is more established Star Wars lore. Dash could blend in as a b-list player while Starkiller is front and center in many major plot points (beginning of the Rebellion, cloned Jedi) that does not allow him any leeway. So for this sequel does Starkiller solidify his role in the lore, making himself an A-lister or does he fade further than even Dash could dream? Like TMZ delves into Hollywood let’s take a look into the second round of exploits for Mr. Starkiller.

Gameplay – Take control of a cloned (or not) Starkiller as the action picks up where the first The Force Unleashed left off. A cloned Starkiller escapes from Vader’s grasp seeking the loose memories that the cloning process has left him. The action is the same third person action with tons of light saber action, dual wielding this time, and force power mayhem. Starkiller has the same powers as last game with a few new additions like mind control (forced suicide is interesting). Gamers will traverse the galaxy looking for Juno Eclipse while encountering familiar faces and the action feels just like the first game. Power up Starkillers force abilities. Its solid third person action with a bit of leveling up decisions needed that feels like more of the same than an true sequel.

Graphics – The level of detail in each texture is amazing and shows off some pretty impressive graphics. The characters look good while Starkiller and Vader look movie ready. The laser and saber lighting really enhances the mood and force powers show a level of, well power. Where Unleashed 2 may feel very familiar in its gameplay its graphics take a step up with better texture and great use of lighting.

Sound – Star Wars has such an iconic sound from its score to laser fire and every piece of this is reflected in Unleashed 2. Vader sounds great as do most of the voice cast but it’s Starkiller who leaves the gamers to wonder. Is Starkiller really this messed up in the head that his emotions come and go in his voice, nailing certain lines while missing other or is it just bad voice acting. No worries either way as the game overall sounds great.

Design – The levels, the characters, everything is familiar and established. All the levels are pulled from or inspired by existing settings from throughout the Star Wars universe. The levels feel more like and extension of the first Unleashed than a truly unique sequel Gamers familiar with the first title will feel right at home with the design set forth in Unleashed 2 which is pretty standard.

Miscellaneous – Starkiller is the wild card. He’s what Luke could have been, should have been with a level of power rare in Jedi and Sith alike. Dash Rendar is more the rule than the exception as it’s rare for a character with such impact on the universe such as Starkiller to be created this late in the game, in the original trilogy timeframe. Yes, seeing how Starkiller and his interactions in the universe are handled is indeed the wildcard that will draw in true Star Wars fans to explore

Overall Star Wars: The Force Unleashed 2 looks good, plays solid and tells story Star Wars fans should enjoy and question. It’s more of the same from the original which is not a bad thing but may be tough to swallow for those shelling out $60+ bucks for a copy.

Star Wars: The Old Republic Dark Horse comic Impression


Dark Horse provides the prequel comic for BioWare’s upcoming Star Wars: The Old Republic

Even with a game like Star Wars: The Old Republic which will be full of history and back-story there is always room for more outlets to tell the tale. Enter Dark Horse and their three issue Star Wars: The Old Republic: Threat of Peace comic which introduces the main players, conspiracies and a few settings in which gamers will immerse themselves. The question is why should gamers care, what is the point of reading these comics? What about the comics themselves? How does the art stack up, the characters and writing, all solid or no? Well, let’s take a look.

The Story – After centuries spent on the outer reaches of the galaxy the Sith Empire has returned to wage war on the Jedi and the Senate they serve. With both sides spread across the galaxy engaging in battle that ends in stalemates the Sith Dark Council decides to extend an offer of peace to the Galactic Senate. The question is can it be trusted or is the ensuing cease fire just a way for the Sith to move their forces in secret? The two sides meet on Alderaan to discuss the treaty but not everyone involved believes the proposition. As Sith Lords with their own agenda invade Corusant many are swept up in conspiracy filled agendas. As the war begins anew Jedi and Sith will clash with bounty hunters and senate soldiers thrown into the fray and nothing in the Old Republic is safe.

High level view of the story setting the stage but the story does much more than by introducing the key players in the upcoming BioWare game. Meeting Jedi Satele Shan, Bounty Hunter Braden and Lt. Tavis makes these books worth the read. These are just three of the characters, main ones in these comics, that set the stage for what to expect in The Old Republic. They show a few of the character classes, how they interact and how unique this game will be. Different personalities, agendas, settings … it’s all laid out here for fans itching to get into the game. The comics do a good job of setting the stage for such a grand story.

The Design & Art – The look and feel of the Old Republic has been established for years and seen in the Knights of the Old Republic games and comics. Jedi, Sith, troopers and bounty hunters all have unique attributes within a set mold and this can also be expected of the game. The art is very, very solid with a realistic look to each character and setting. TOR won’t win any awards on its art but it gets the job done and looks way better than some of the previous Star Wars comic art. Good effort and shows Dark Horse did not mail it in on this series to make a buck.

Why Gamers Should Care – Characters, planets, settings, design, story … the beginning for The Old Republic video game. When it comes to a game like TOR fans expect an engaging story, which they will get, but having a chance to expand that story in a good comic, well that just can’t be missed.

Overall having read prior Dark Horse Star Wars comics and seen the variety of art from poor to outstanding, The Old Republic finds a nice niche above middle ground. The story is solid but the game will be needed to complete it while the art is better than average. There is solid pacing and readers get a taste of all aspects of conspiracy in TOR. The game is going to be outstanding and the comic has set the stage.