Showing posts with label final fantasy. Show all posts
Showing posts with label final fantasy. Show all posts

Kingdom Hearts: Re:coded Impression

Sora is back again in digital form but is there anything new to do?

Kingdom Hearts was such a unique title when it first released on PlayStation 2, a mixing of Square Enix and Disney characters and worlds that many gamers wondered how such an odd pairing would turn out. Needless to say the first two titles were excellent gaming experiences with tight combat controls, easy inventory management, outstanding graphics but most importantly a story and characters that gamers could and do care about. Since Kingdom Hearts II the tale of Sora has been watered down a bit with many handheld offshoots, not sequels, but offshoots. From Game Boy to DS to PSP the story continues, the past is told and gaps filled in. While gamers await a true Kingdom Hearts III these portable offerings are nothing to ignore as they continue the tried and true formula established from the beginning. Here in lies the problem as there have been tweaks to the formula but even die-hard series fans have to be feeling the déjà vu.

The most recent offering on the Nintendo DS is Kingdom Hearts Re:coded. This tale sees a digital Sora visiting familiar locations as he sorts out some data issues in Jiminy’s two journals (from KH 1 and 2). Could this story give tips to future Kingdom Hearts as it takes place after the first two games? Game time will tell, but what else does Re:coded offer? Let’s take a look

Gameplay – Take control of Sora (yup, the one and only original … sort of) and prepare for an adventure involving Donald, Goofy and Mickey with appearances by some very familiar faces. The action is third-person and gamers can upgrade attacks, skills, the keyblade and their buddies as they look to clean up the data scrambled world of Jiminy’s journals. That’s the main plot, Jiminy recording of the first two games gets all blue screen of death and it’s up to digital Sora to fix. Gamers get some variety as the various Disney worlds traveled too have different themes (action/adventure based, turn based etc) but the overall formula is Kingdom Hearts classic.

Graphics – The DS can do solid graphics that feel like PS2. The larger XL screen is a god send for gamers and really helps Re:coded shine. The FMV sequences are great and the in-game action does not lag. Some pop-in, loss of location happens but that’s more on the game engine than the overall look and feel. A solid looking title that keeps the sharpness of the franchise going and is on par with the best looking DS titles.

Sound – Surprisingly solid tracks keep the action moving and will feel familiar to fans. The opening sequence is still a keeper but after this many years couldn’t a new theme be found? Even the menu commands are the same, ditto on limited voice work. Great sounding package overall but one that’s gamers have heard before.

Design – Changes to the leveling system keep the computer/program feel going but this new Stat Matrix is more window dressing than true upgrade. There is also the avatar system but unless gamers have friends to exchange with not a lot to speak of here either. Overall the design is familiar and a re-hash of what’s come before. Not a bad thing as the KH formula is solid and works well on every system to date.

Miscellaneous – It’s a digital Sora but its Sora. The recent handheld entries have been filler titles, retellings or back-story but this is the first post-KH II title that stars Sora and takes place after the events of KH II. This will get fans blood pumping in anticipation of the ever requested Kingdom Hearts III.

Overall Re:coded will feel like an old friend that fans of the franchise will be more than happy to visit with again. While the gameplay, sound and overall design remains excellent after all these years the waiting for a true sequel sucks. Re:coded serves the double-edged purpose of showing off how memorable and great Kingdom Hearts was and is while starting up the fires for part 3 yet again.

Final Fantasy: The 4 Heroes of Light Impression

Going back to the basics of RPG’s and Final Fantasy

Role-playing games 101 folks. Final Fantasy: The 4 Heroes of Light for Nintendo DS is the genre at its most simplistic. This is both good and bad but when it’s Square Enix behind the game then all is well … right? The Final Fantasy franchise has received a different type of life on the DS with redesigned characters that look and feel more kid friendly. The remakes for Final Fantasy III and IV, both by the same creators as 4 Heroes of Light, offered classic deep gameplay with new design and of course memorable characters and settings gamers know. The 4 Heroes of Light does a reboot with mixed results as these are all new characters and settings with a now very familiar design. The question is does it deliver? Older games with a new coat of paint have been rock solid for Square Enix so how does the new model in the classic game line holdup, let’s take a look.

Gameplay – As young Brandt turns 14 he must journey to see the King to be recognized as a man but upon arriving he finds a distraught king and missing princess. The journey begins for gamers and Brandt alike in typical RPG fashion. Young boy takes to dungeons and castles to battle monsters, rescue friends, destroy evil and save the land. Hours of dungeon crawling await with turn based battles using magic and melee attacks as well as items and potions. Four friends, party members, allow for gamers to take the class system of leveling up and really customize their battle group. This is RPG 101 with some limited co-op gameplay.

Graphics – Nothing to write home about. Final Fantasy III had a nice new look that has become the norm on DS for all Final Fantasy titles. 4 Heroes continues this look and feel with a mix of nice looking towns and monsters. Gamers expecting a big step up from prior FF entries will be disappointed.

Sound – Besides Cid, what ties all Final Fantasy games together? Music and it does the same with The 4 Heroes of Light. The tunes are classics, some new, some old and it helps bridge the gap for this new entry into the franchise. Beyond the soundtrack the audio sampling is very DS with not too much to compliment in eh way of battle sounds and item interactions.

Design – Being a cookie cutter RPG is not a bad thing but when you don’t allow gamers to target an enemy in a turn based battle, well that’s just odd. The dungeon and level designs and settings are nothing new for an RPG. The class system has been pulled off in a simpler manner with robust yet simple advancement trees to follow. The game is basic, a great entry point for gamers new to the genre.

Miscellaneous – A new chapter for Final Fantasy. While not every game tied to the franchise turns to gold there is hope for The 4 Heroes of Light as a franchise. It offers Square Enix the unique opportunity to not only do updates to older titles but rather revisits the genre, the settings and characters, craft them into a new generation of gamer and experiment with gameplay features. It’s good for gamers and good for Square Enix.

Overall there is nothing new in The 4 Heroes of Light. Gamers get a fairly standard RPG with storybook graphics, great music and so-so gameplay. It’s a great entry point for new and younger RPG gamers but with titles like Final Fantasy III and IV as well as the Dragon Quest titles out already there are other options to pick from with a solid and great track record. A good game yes, a great game not yet.

Kingdom Hearts: Birth by Sleep Impression

How can a game with its last truly relevant release back on the PlayStation 2 still warrant gamer’s attention especially when released on the PSP? Easy, it’s the magic of Disney … mixed with the excellence of Square Enix. Kingdom Hearts: Birth by Sleep is the latest entry in the Kingdom Hearts franchise which has seen release on the PS2, Game Boy, DS and now PSP. The mixture of Disney characters and settings with new and old Square Enix characters seemed odd but worked beautifully. The chronicling of Sora’s adventures with Donald and Goofy is a tale as touching and deep as any Disney feature film. It’s magical on so many levels and that magic has been recreated in what is a prequel to the franchise, one taking place years before Sora, one that shows the origins of Keyblade Masters and so much more. What else does this chapter bring, let’s take a look.

Gameplay – Fill in the background and story gaps from Kingdom Hearts I and II in this prequel tale of Keyblade Masters. Three friends, Ventus, Aqua and Terra have their own tale to weave and these three paths will take from 9-10 hours to complete. Journey to various Disney worlds and unravel the mystery while leveling up each character and unlocking their full potential and abilities. All three adventures are needed to fulfill the full story and while the third play through can feel a bit ‘been there, done that’ the end result is worth it … for fans of the franchise that is. The multiplayer is enjoyable but requires a buddy to have the cart also.

Graphics – First install everything on the PSP memory card for faster, smoother looks and loading. What this gives gamers is PS2 quality looks that run seamlessly. The new trio of Ventus, Aqua and Terra are original yet familiar. They retain the look of the franchise which Sora, Rikku and Kairi began. The worlds of Disney come to life, look beautiful and show off the power of the PSP. Sadly Square Enix is one of the rare companies to pull off such excellence on the PSP. The cut scenes are as gorgeous as ever with action to match in-game. Just a truly gorgeous game.

Sound – It may be the same opening song but it creates a connection to the original Kingdom Hearts that gets fans hearts racing. The background music utilizes many of the same tunes from the franchise but it‘s so awesome it works all over again. Voice work is freaking spectacular and brings each character to life. Few games can match the audio offerings of Kingdom Hearts.

Design – Character design rocks and weaving new Disney worlds into game form is done plain sweetly. The games design carries on the tradition of Kingdom Hearts I and II with some nice new wrinkles such as the ability unlocking Command Board.

Miscellaneous – Three characters each with their own 9-10 hour adventures, all needed to complete the full story. Where Sora was the main focus sporting Donald and Goofy in support this tale sees all three of Terra, Aqua and Ventus journeying to the same locations with different objects and access. They create a trinity that’s unique and a prequel setting Star Wars should be very envious of. This is how you do a prequel.

Overall fans of Kingdom Hearts should already be playing Birth by Sleep while PSP owners have zero excuse for not jumping into one of the smoothest, most beautiful adventures the system has to offer. From a gaming standpoint Kingdom Hearts may be a bit long in the tooth but this is one beauty that is aging so well